Evidence

Measured, not claimed.

Estimating accurately is the whole product, so here are both of our benchmark runs on rented hardware — including the one that went least well.

The benchmark runs

8 renders on 2 rented RTX 4090s. 0 over their estimate.

Four scenes — classroom and 3 generated test scenes (flat, ramping, volumetric) — each on two machines. “Actual ÷ estimate” below 1.00 means the render took less time than we estimated. You are billed for the minutes used either way; above 1.00 you would pay the metered actual, up to 1.25× the amount held when you approved, and a render that would cost more is stopped and parked rather than billed onwards.

2026-08-14

RTX 4090 · instance 47728910 · gate-reports/2026-08-14/

SceneEstimateHeldActualActual ÷ estimateActual ÷ heldPeak VRAM
classroom0.804 min1.028 min0.754 min0.940.733436 MB
flat0.512 min0.565 min0.484 min0.950.862754 MB
ramping0.490 min0.539 min0.468 min0.960.872754 MB
volumetric0.347 min0.433 min0.328 min0.950.762942 MB

2026-08-15

RTX 4090 · instance 47823102 · gate-reports/2026-08-15/

SceneEstimateHeldActualActual ÷ estimateActual ÷ heldPeak VRAM
classroom0.962 min1.231 min0.808 min0.840.663436 MB
flat0.461 min0.577 min0.366 min0.790.632754 MB
ramping0.418 min0.460 min0.340 min0.810.742754 MB
volumetric0.334 min0.418 min0.260 min0.780.622942 MB

Why those two runs disagree

Same scenes, same settings, same model of card — and the second run over-estimated noticeably more. The only variable was which physical machine the marketplace gave us. Rented hardware varies, and our estimates vary with it.

We could show you only the better run. It is more useful to know the spread: across both, the renders finished between 4% and 23% under their estimates. The amount held is the estimate times a buffer for how uncertain the scene is, and it ran between 15% and 61% above what the render took. Your scene is not one of these, and can land either side of its estimate.

The scenes we calibrate against

Published Blender scenes, rendered on hardware we rent to measure how fast each card really is. A scene is named and credited here only where we have read its licence off the page it was published on; one we could not is described instead.

classroomChristophe Seux · CC06.5–6.9 s/frameCV 3.0%

The anchor. Real geometry, real textures, real light paths.

pavillon_barcelonaeMirage · CC-BY6.6–7.7 s/frameCV 8.7%

Heavy geometry and glass.

fishy_catManu Järvinen · CC09.0–9.7 s/frameCV 3.7%

Fur — the only scene exercising the dense-hair surcharge.

studio automotive scenelicence unverified — not named4.9–6.0 s/frameCV 10.1%

The most-published benchmark scene, so our ratios can be checked against it.

Measured across three RTX 4090 hosts, first frame excluded. Every scene is rendered at our own normalised settings — 1920×1080, 300 samples — rather than the settings it ships with, so these figures are not comparable to published benchmark numbers for the same files. “CV” is how much the timing varies between machines: the lower it is, the more the scene is measuring the card rather than the host it landed on. No frame of any of these scenes is published: a licence from a scene's author does not clear what the scene depicts.